Star trek the next generation customizable card game price guide
Dilemma cards come in three types: planet-only, space-only, and dual. They are used in a separate deck to provide obstacles to the opponent's personnel attempting a mission. Some dilemmas have requirements which must be met or else a consequence is faced by the personnel. Other dilemmas simply have a consequence. Event and Interrupt cards provide additional gameplay functions.
Events typically have a longer-lasting effect on gameplay, while interrupts typically are used once for temporary effects. Many events and interrupts are affiliation-specific or have other requirements for playing them or using their effects. Personnel, Ships, Equipment and Events all have cost in counters to play them during the "Play and Draw Cards" phase of a player's turn. Dilemmas also have a cost and are drawn when an opponent attempts one of his or her missions.
The cards are usually available to buy in eleven-card booster packs, either individually or in thirty-pack boxes. All Second Edition cards have collector's numbering information in the lower right corner, in the format 1 A The first number corresponds to the set, while the middle letter corresponds to the card's rarity Common, Uncommon, Rare, Promo, Archive, etc.
In addition to the affiliations mentioned above, the First Edition also included the Kazon , Vidiian , and Hirogen affiliations. Players paid money to obtain digital cards identical to their physical counterparts.
From there, players could play, trade, and collect any cards in the Star Trek CCG universe they desired. Unfortunately, when Decipher lost their Star Trek license, the online game was discontinued. Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced "cost" system for cards, causing stopgap and complex systems to be added to the game over time.
As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners. In addition, the number of card types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn. At first, the game designers sought to introduce an entirely new game based on Star Trek ; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule.
This concept was abandoned when the sales figures showed that the original game could not continue on its own merits. Memory Alpha Explore. Classic Automobiles. Civil War Memorabilia. Coca-Cola Memorabilia. Comic Book Art.
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