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View Community Hub. Drag your hero from the pits of this world and craft him into a mighty champion that can oppose the planet-choking Order of Nothingness. Freedom to evolve in either the technological or spiritual paths is in your hands and you must choose your comrades wisely to provide a balance and benefit to your efforts - but be cautious, any bias in your choices will either corrupt or upgrade the growing world around you. Freely explore a stunning and immense fantasy world!

From the floating city of Cloudworks, to the volcanic scenery of the city of Blazis. Playable with up to 8 players in multiplayer mode through either a LAN connection or on the Internet, with cooperative play or PvP. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All Positive 73 Negative All Steam Purchasers Other All Languages Your Languages 66 Customize.

Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. The rat-killer is a goblin who will pay you every time you kill 10 were-rat goblins.

The were-rat goblins are in the sewers. This quest is repeatable. Panix will ask you to retrieve his engagement ring from some thug goblins located in the sewers. Do so for some items. Teoussa wants you to retrieve her lost caravan. Chopit wants you to figure out what the problem is for the goblins on strike.

Talk with them- it turns out they don't want to work any more and want to go free and join nature. If you want to improve your nature, side with the workers and kill Chopit- you'll get a minor item reward as a bonus. Otherwise, kill the druid who is inciting the goblins. To kill the druid, you'll have to leave by the east of the town essentially straight east through the door from Binard.

Head south then, and curl around to the west and you'll find the druid. Kill him and return for your reward. Go into it and claim your fossils if you'd like to complete this quest which started so long ago. You'll have to fight some nasty enemies though. There are more than 12 bones scattered throughout this map. Try heading east first and you'll find a bunch. Enemies Zombies Troll Zombies Upper Cloudworks Go make your way to Lord Urdu and talk with him.

Then head back to this area. I found out the obnoxious way that accepting them will hurt your nature alignment. Oh well. One quest is from Razia, who wants you to kill some goblin terrorists who are threatening her forge in the cloudworks desert upper level of the city. If you're tech, take the quest and go down near to the sewer exit, and kill the terrorists for some gold and probably tech improvement, though my character was maxed out by this point.

Brock gives you two quests. The first is to kill some beastmen located on the refugee camp map. Head there and wipe out 10 of them for a magic weapon. The second quest is to eliminate Brock's competition. Brock's competition consists of a few guards and a bunch of boxes located NE on this same map Upper Cloudworks. Go there and destroy everything, then report back to Brock.

Brock will send wood and ore to Silverfall now. Make your way slowly to the SE corner of the map and beat up Zokor till she surrenders. Yup, she was taken over by an evil spirit. Oooh, big plot twist there. Go back and talk with Urdu.

Enemies: Goblins Trolls: Melee fighters that are stronger than goblins, but otherwise not too noticeable. Robot Bombs: Kills these foes with missiles if you can, or else they will wander over right next to you and do a bunch of fire damage. Destroyers: Nasty tank like things with lots of HP. The champions are especially scary. Head back to the desert and talk with the goblin. Kill the troll zombies threatening the goblin in the center, then enter the factory.

This area is fairly confusing, but make your way to the marker. You are then sent to Silverfall. For my nature character Salma did the summoning. For tech characters, Chalnuk does the summoning. Enemies Goblins Robot Bombs Destroyers Spider Goblins Silverfall The looks of this city strongly reflect the quests done and alignment of your character.

Nature-aligned characters will find a very organic environment with water, trees, and greenery, whereas tech-aligned characters will find it more industrial with train tracks and large- gear buildings. There's a fair bit to do here in this ruined city. You will find a bunch of the old crowd from the refugee camp, and as you fix things around the city, it will start to look better for you.

First you can talk with Lissae, the potion maker she wants you to get a gland from an Urguln, a flying monster from the country. Do so for a bunch of potions, and her gratitude. Talk with Klissiere to get another stat-potion quest, this time to collect ten lionroot claws for a point of agility. The claws may drop from any of the lionroot beasts you find on the next board. Talk with the "Priest" for another useful quest- this time, you need to recover a stone that was stolen from the temple.

You won't come across this for some time, so keep this quest in mind for later in the game. Once you have it, you get some decent minor items. A "hunter" will give you a repeatable quest to kill 10 beastmen. Do so for some XP and cash. There are plenty in need of killing in the next board or so. The Silverfall guard will ask you to get some protection for the city. There are some mercenaries on the next map who you can recruit, return for some sort of minor reward. Bedaud will come across you for one of the most humorous exchanges in the game, in my opinion and will tell you that Silverfall needs a blacksmith.

For nature users he tells you to go get Sylvo, a nature- making blacksmith. Do this long and involved quest to bring Sylvo back to Silverfall, and you'll be able to buy some top of the line nature equipment and can get a minor commission reward from Bedaud, for what it's worth. I'm pretty sure this quest increases your nature alignment, too. For tech-aligned you will be told to find Loke Iron, who is located in Graybay Cemetery.

Salma gives you the main quest of the level at least for Nature- users anyways , to go get some pure water from the Druids of Gaian. Chalnuk does the telling for tech-users. Let's head to Gaian next. There are lots of new enemies. I first recommend heading to the town proper to get a few quests. Inside of the town you will find Sormyr, an alchemist. He will request after a long but interesting dialogue that you retrieve several beastman runes for him.

In exchange he will give you a potion that will increase your intelligence by a point. There are plenty of beastmen on this map, check around the dark crater-like region. You'll find what you need and will also clear the Silverfall hunter's quest. You will also find Portiz, who can become a companion if you retrieve his clothes.

He is an archer, but I've not used him yet. You'll get a fresh batch of choices on the next few maps in terms of potential companions. Another "hunter" here will give you a quest to kill five eagles. The eagles must be killed on this map you'll encounter some later, but only the ones here count. You'll get some gold for your troubles, and this quest is repeatable. Go talk with the druids. They will agree to help reluctantly for the tech aligned , but do not have the water to cure Silverfall.

They will tell you to explore an abandoned mine and get the water from the beastmen within who aren't quite friendly. Another potential companion quest is given to you a random townsman. He tells you of Hulart, who is a hierophant druid located to the far east of this map. Head to Hulart and talk with him. If you are nature-aligned, he will agree to join with you if you can break his vow to nature. The vow can be broken by heading back to Gaian and going nearby the druids.

You'll have to fight a foe. Then return to Hulart and he will agree to join with you and gives you a nature necklace.

Note that the quest marker doesn't move from the tree, but Hulart will still accept it as finished when you've destroyed the beast. I've not tried Hulart yet. This only happens for nature users. One of the easiest things to do here is to find an Urguln to kill for Lissae.

They're dragon-like fireball-spitting flying beasts. Kill one and it'll drop the needed ingredient. Lionroot foes are fairly common throughout this map.

Collect ten claws from them and give them to Klissiere for a free point in agility. Head near the center of the map and you'll find some mercenaries that Silverfall would like to hire for protection.

You'll have to fight one of them however. Do so and they'll move back to Silverfall. Minotaurs: Bullish enemies that are even tougher than werelions, these with the two above tend to form groups in the north. These foes can knock you down.

Beastmen: Here the beastmen come in three varieties- soldiers meleers , archers, and shaman weak mages. The first two will engage you in melee, whereas shaman will run from you and should probably be killed from a distance if at possible. Most beastmen are found around the gray crater location of the map. Later you will also find beastman leaders, who are tougher melee foes.

Lionroots: Come in three varieties- young, female, and male. They're melee foes that aren't especially noteworthy. Urguln: Nasty foes that look like dragons and spit fireballs. Freezing them helps. Eagles: Big flying birds that are hard to hit unless you provoke them. You're best off fighting them in melee if you can. Damned Tree Dragons: darker versions of their swampy cousins, these foes spit fire at you but don't summon mini-tree dragons.

They have some of the best drops on the board, and aren't too tough to kill. They are often accompanied by a single lionroot. Make your way to the hidden spring and you'll find the beastmen leaders. They will ask you to kill some zombies to the east in exchange for the water if you follow nature. Make your way to the zombies and kill ten of them there is no apparent leader , and go back to the beastmen. Otherwise you will have to duel the khan if you are tech aligned.

They will give you the water, and you can warp back to Gaian. Enemies Wererats Werelions Beastmen Lionroots Gaian You travel back to the main town, only to find it occupied by corrupt elves.

Kill them and make your way to the center of the map. The druids will ask your help to purge the druid tree of the elves. Head to the center and kill the elves, especially the boss elf. Once you do, the druids will take your water and charge you with killing the leader-prince of the dark elves who is two maps north.

Time to head out! Enemies Corrupted Elves: These foes will be the staple of the next few maps. They come in three varieties- foot soldiers, mounted calvary, and eagle-mounted elves. In all three cases, they are approximately equal in terms of melee ability, and can really put the hurt on, so be careful around them. Champion level elves are especially nasty. Several elves appear to be immune to air attacks keep this in mind for your spell suite! There are elves, minotaurs and buffalo throughout this map, and it will probably take you some time to make it through to the top.

Near the south west portion of the map you will find Alina, who is being accosted by several corrupted elves. Kill the elves and Alina will thank you, and will be a companion if you have room in your party. If not, you can always pick her up later. Also of note on this map is Sylvo, the nature blacksmith.

Sylvo will join you in Silverfall only if you can recover his hammer for him, which is located on the map to the north. Enemies Corrupted Elves Buffalo Minotaurs Camp of Corrupt Elves Make your way to the center of the camp. Be sure to grab the temple stone and Sylvo's hammer if you're doing those quests.

Then head and take out the prince. He first rides an eagle, but then attacks you on ground subsequently. Kill him and you'll get a bit more action. Also, at this point Delselame gave me a new quest to find vengeance on the one who exiled him. You'll find the goal in Graybay. Head back to Gaian, grab the water, then head back to Silverfall. You'll be crowned regent of Silverfall then will have to head to Graybay. Enemies Corrupted Elves Graybay You can get here by two means- on foot or by boat.

Note that necroraiders surround the area either way, so choose whichever you find least annoying. In order to get here by foot you must go through the Forest map and head east. Independent of how you get here, try to make it to Graybay proper with the target mark so that you won't have to backtrack if you quit the game.

You can only take the boat once, though. Head to the city, slaying all sorts of necroraiders. When you reach Graybay you'll find it under siege by a bunch of necroraiders. Kill them and enter the city. When you arrive here, Dril will pipe up and ask you to check up on her family.

Head to the docks and you'll find necroraiders attacking her kin. Kill the necroraiders and Dril will be happy. Jarnak is a scientist who will ask you to explore the land to find several nature shrines for study.

This is a technology-aligned quest, so only do it if you are tech-aligned. The three shrines you need to visit are in Mangrove where you kill the necroraiders , in Cloudworks Desert where you killed the druid , and in Gaian where you find Hulart.

Completion of this quest gets you some tech points I think and magical items. There is a "Hunter" here who wants you to kill five necro-brains. They're found throughout this map. Lord Gort is a powerful melee fighter who will only join you if you are tech-aligned. If you are nature-aligned he'll make fun of the way you smell and you'll do the same in retaliation.

Gort asks you to find out who has the necroraider's serum. Go talk with the serpent- tongued fellow, pay him gold, and you'll have to head to the cemetery to finish this quest. Completion will net you a technology weapon and Gort, if you'd like him.

Your goal here is to talk with the serpent-tongued person to the SW. You will have to pay him gold to get him to talk, at which point he'll direct you north to the land of solitude. Let's head there now. Enemies: Necroraiders: Necroraiders come in several varieties. The first is a standard grunt with tail who will either attack you from afar, or engage in melee. The second is the Necro-brain who also appears to primarily engage you in melee.

Flying Necroraiders have decent dodging skills but are also primarily melee foes. Giant necroraiders are considerably more frightening as far as fights are concerned, as they have a healthy damage capacity and can hit hard.

Finally, necro-cannons are very obnoxious ranged foes who can do decent damage. They're probably the most fearsome of these foes. Head to the map, killing the necroraiders and enter their laboratory. Enemies: Necroraiders Necroraider Laboratory This level is fairly straightforward to migrate, but you may get a bit confused by the level layout.

Ramps make up the majority of the elevation change here, so if you're confused, look for a hatched pattern and follow it up. You'll exit to Solitude, and will then be able to board the zeppelin. Enemies: Necroraiders Necroraider's Zeppelin More necroraiders. Make your way to the front of the ship, and you'll find the captain. He'll send a large, kind of scary giant necroraider on you.

Kill it then kill him. As usual the captain dies, but you'll find a map on his body that leads you to a cave. Enemies: Necroraiders Great Cemetary Wastelands Head to the marker from the south. You'll find a door, and will need to kill a necroraider captain. Kill it and you'll get a tablet.

It informs you that you need to explore Iznahel's crypt, which is also on this map to the NE. Head there now. Also here is the blacksmith Loke Iron for technologists. The blacksmith will not go to Silverfall unless you bring him 10 necroraider skulls. Go kill a bunch of necroraiders until you retrieve the skulls, then return. He'll be happy and will head to Silverfall. Also, Gort's target, the necroraider inventor is here. Kill him and return to Gort for your reward.

Enemies Necroraiders: You now face some more human-like necroraiders. They are not significantly different than the rest. Ghosts: Barely substantial, these melee foes float and attack you. Not too tough. Kill the necroraiders and make your way to the end of the map. You'll find Iznahel and the elf princess-ghoul. You must first kill the elf princess ghoul, then must kill Iznahel. You are then told to go to Steelight. You can get there from Graybay by heading into the cemetery, then going south around the main fort and east.

Make your way around the snow and towards Steelight proper. Once you enter, you can do most of the normal requisite stuff, including trading with merchants, changing NPCs, and working with the skillmaster. Also here is another "Hunter" who will give you a quest to kill five ice "elements", actually ice monsters.

Do so for some cash. Fero near the entrance of the palace is a bit of a perv and will ask you to steal something of the duchess's. When you do, come back for some cash. This is a fairly odd quest. If you have Morka, then Morka will finally break down and tell you why she is so goofy. It turns out that she worked for the Duchess and was with her son when he was killed in battle. Go and speak with the duchess to get Morka's main quest.

When you're ready enter the palace. Enemies: Boars: Fairly generic melee foes, these are actually less tough than the smaller Lozruns. Lozruns: Come in elite form soldiers , and plain form Wizards? For something so small and abundant, they can take a lot of punishment. These are the most abundant foe in the next few worlds. If you have Morka you can get a quest to go kill some nasty monster to the SW, which will rectify Morka in the judgment of the Duchess.

Once you've killed the beast and enter another above-ground layer, Morka will be happy and will tell you that everything is just peachy. The Duchess will not give you the jewel willingly. She will send you on a quest to find the heir of Steelight, a bastard child to the north. Let's head north now. You can get to the key area by exiting Steelight to the south, then heading east and north all the way to the next area. Make your way over to Hob and talk with him. Then talk with Veyra, who tells you that her son, Ilio, was kidnapped by the Lozruns.

Head to the north and you'll find the Lozrun King. Kill it, and you'll find Ilio. Head back to Veyra, then head to the Duchess use the map to save time! Enemies Lozruns Snowy Forest Get here from the NW of Steelight. It's a fairly convoluted path to get to the crypt, but if you get close enough you can use the map to travel their instantly. Otherwise it'll take a while.

Oh well, you'll probably build up a healthy amount of experience. Enemies Lozruns Boars Steelight Crypt Make your way to the tomb. You're greeted by a ghost, who will give you the crystal willingly. Kill the dwarf foe who tries to prevent you, and you'll get some more of the backstory if you care. Back to Steelight.

Kill them. Head south, killing the enemies as you find them. Head to the SW, and you'll find the boss, a haunted mound a cool looking tree-dragon thing. Whack it until it dies, then you're accosted by the druids from Gaian. Tell them what's going on, and they send you to Silverfall. Go speak with Salma, then head to the Rocky Mountains just east of Steelight.

Enemies Lozrun Werelions Beastmen Rocky Mountains This area is unique for its enemies. You have to fight the first and only ice user, the ice monster. Kill five for the Steelight hunter. They're not too difficult, but will freeze you fairly easily.

Make your way up the path and you'll find an entrance to the subterranean world. Enemies Lozrun Urguln Ice Monsters Subterranean World You'll immediately see the goblin Xilipp fleeing from some Guekheness bugs.

Kill the bugs and Xilipp will tell you that if you want to go to Koroziom's palace, you'll have to rescue his brother Klirix. That's our next objective apparently. Note that this area does have a small town Dripp to the south with a merchant. Make your way east and north. Eventually you'll come to a purple area. Go into it and you'll find the Guekheness hive. They can take a beating, but are actually less difficult but faster than the larva. Guekheness Larva: Slow foes that have high resistances at least to air.

Kill them from a distance. Rayne: Alien-like beasts that are fast but weak. You'll find Klirix, free him and you'll be warned. Immediately the "Larva Boss" attacks. It has a lot of HP and resistances, but doesn't seem to be that much more difficult than your average boss. Kill it and talk to Klirix again, but he'll run away to Dripp.

Head back to Dripp in the Subterranean Underworld and speak with him. He'll send you east to reach the dwarves. Enemies Guekheness Guekheness Larva Rayne Dwarf Town This level is full of nasty dwarves, which are tough foes that rush you. Additionally, you'll find some other enemies.

Luckily this area is straightforward enough if you just want to go kill everything. Head south and get to Koroziom's Palace. Enemies Ghouls Knights of Darkness Dwarves: Melee and missile foes that aren't that hard, but can be pains in the butt. Make your way to Koroziom and he'll run away to Blazis. Kill everything around you then enter the portal. Enemies Dwarves Knights of Darkness Blazis First head to the camp to the west.

Salma for nature characters greets you and tells you of the situation. Things aren't going well. Which side you've chosen at first time? Nature Technology You must login to vote. Endless Parchment. You must login to post a message. There will be huge changes in all terms. I don't know when I'll be able to do the upgrade, but I have the base for it already. After that the registration and the download section will be available again. I thought it will never happen. By the way, I want to upgrade this site, only I haven't got the time for it.

But in due time Take care! Happy Easter for everyone! Try to keep Yourselves and your loved ones healthy and happy at least as much as current events let You. Merry Christmas for Everyone!



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